![]() I am thinking about using Leap Motion to move these cubes during the game.Īnd these are my questions: How can the player move objects during the game, for example with Leap Motion? How do I set this up?Īnd how can I set up an over all latency (for example 50ms)? I’d like to have a delay during the whole game, but it is important that I can set up the exact number of milliseconds. To make it more realistic with the oculus rift, I would like to create a table/desk with the cubes on top. I’d like to create a simple task like stacking dices/cubes. I’ve followed the guides and the controlllers are visible in the Leap Visualiser. ![]() There are some guided for getting it going with SteamVR, buyt I cannot get the controllers to show up in Steam. I have never worked with an engine before, so I am totally new to this and that’s why I have a lot of questions and I’d be very grateful, if you could help me :)! Hi, I bought a leap motion to try mainly with VR games. To create a VR and a simple task for my experiment, I would like to use the unreal engine 4. Which makes the company's current in-house high score of 26 (one point per dead shark) something to envy.I’m a German student and currently I am writing my bachelor thesis, in which I would like to test the influence of latencies in VR with Oculus Rift. One missed shot at a shark and you're dead. Also, it's worth nothing that the entire rig is tethered to a system of ropes hanging from overhead, as most users will inevitably wander about the room swinging at the increasing parade of attacking sharks. Since the Leap Motion controller's mounted to the front of the Oculus Rift, users have to hold their fists in a fighting stance higher up than feels natural so their motions can be accurately tracked. That said, there is a slight learning curve for the game's gesture-based controls. It's a small wrinkle that's easily overlooked considering two points: SharkPunch isn't headed for commercial release and its core shark-punching game mechanic is pure, addictive bliss. It's because the small team of three had to make do with Dev Kit 1 of the Oculus Rift and not the more refined HD or Crystal Cove iterations. But that's no fault on Chaotic Moon's part. The undersea world of SharkPunch isn't as pretty as it could be - which is to say, it's not searing your retinas with HD eye candy. Chance told us that it was this tempting virtual environment that prompted a multitude of users to wonder aloud, "Can I punch those fish?" If you've ever submerged yourself in the Oculus Rift's VR world, you'd understand the impulse. First of all, I think the tracking is worse because now the Leap isnt stationary (Im not 100 sure about this). I have to say that Im not very impressed. ![]() It's at this point the student finds him/herself immersed in an undersea environment populated by swimming fish. I bought the Leap Motion VR dev mount and tried yesterday for the first time. ![]() Once that goal's been achieved, the molecules begin to multiply in a chain filling the room and, eventually, transforming into water water which then floods the classroom. At the front of this room is an interactive periodic table that the "student," acting on instructions from a nearby teacher, uses to pull elements together and create a molecule of H2O, also known as water. Yes, that connection may be hard to swallow at first - after all, how does a frenzied, and fun, game of shark carnage assist players with learning? The simple answer is that it doesn't, but by no means does that lessen SharkPunch's educational origins in the slightest.Ĭhaotic Moon's proper Oculus Rift education demo begins by placing a user within a virtual classroom. That's because the minigame, which incorporates a visor-mounted Leap Motion controller to let users punch sharks in 3D, actually has firm roots in an educational simulator the Austin, Texas-based company's been developing for prospective clients. ![]() "This could be a science lesson on the innards of sharks."Ĭhance Ivey, game design lead for Chaotic Moon's whimsical Oculus Rift demo SharkPunch, was only half-joking when he made that comment to me as I exploded a megalodon with my fist in virtual space. ![]()
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